I’d argue that the indie scene is already providing that; it’s really just the AAA studios that’re churning out cookie cutter garbage. However, if everyone had patented game mechanics, those indie studios wouldn’t be able to make those games. I’d challenge you to find a game that hasn’t borrowed something from another. I certainly can’t think of one.
Every game that has hit points and damage is stealing mechanics from historical war games in the 50s, which was then stolen by naval war games in the early 70s, which was then stolen by D&D in the late 70s, and has since been stolen to this very day haha
I’d argue that the indie scene is already providing that; it’s really just the AAA studios that’re churning out cookie cutter garbage. However, if everyone had patented game mechanics, those indie studios wouldn’t be able to make those games. I’d challenge you to find a game that hasn’t borrowed something from another. I certainly can’t think of one.
Every game that has hit points and damage is stealing mechanics from historical war games in the 50s, which was then stolen by naval war games in the early 70s, which was then stolen by D&D in the late 70s, and has since been stolen to this very day haha
Imagine hit points being patented…