Who knows if the much teased Oblivion remake or remaster is happening, but a glossy makeover risks missing the point. Morrowind, meanwhile, is ripe for it.
I loved Morrowind’s vague directions, they felt so authentic - like visiting a small town and getting directions from a local. Even a basic fetch quest felt like a journey since you had to check your journal and follow what the questgiver said or you’d get hopelessly lost.
Navigating by landmarks needs to be in more games. There have been a bunch of games since that let you turn off quest markers and item glows, but without any instructions all that leads to is the player wandering randomly until they stumble upon their destination.
I loved Morrowind’s vague directions, they felt so authentic - like visiting a small town and getting directions from a local. Even a basic fetch quest felt like a journey since you had to check your journal and follow what the questgiver said or you’d get hopelessly lost.
Navigating by landmarks needs to be in more games. There have been a bunch of games since that let you turn off quest markers and item glows, but without any instructions all that leads to is the player wandering randomly until they stumble upon their destination.