PlayStation is building a large-scale preservation vault called the PlayStation Studios Vault to safeguard over 30 years of gaming history. This ambitious project involves preserving more than 200 million files and approximately 650 TB of data on data tapes stored in actual mineshafts.
According to Garrett Fredley, a senior build engineer at PlayStation, the preservation effort includes not just backups, not just source code and source art, but everything that was ever related to a project we can possibly find. This means documentation, audio assets, prototype information, and more is being meticulously archived.
Access to this vault is extremely limited, with only a handful of people having permission, including those on the preservation team and members of IT. The oldest piece of material archived so far is a 1994 build for Arc the Lad, with current and future PS5 titles being added constantly.
While it’s unclear what plans PlayStation has for all this preserved material beyond ensuring its survival, there is hope that some of this rescued material might eventually find its way into future remasters and collections.
What’s your opinion about data tape as a long-term storage medium? What do you hope PlayStation does with all those data?
Idk why everyone is so skeptical. As someone who works in the field where backups are day of life, this is cool shit. So it seems like they got the 2 copies, one that’s readily available in case it’s ever needed immediately and 1 in case that fails or worse. I wonder if the SSD array is just a RAID setup or duplicated as well. I also think for the severity of what they are trying to accomplish here they should have a 3rd location that syncs with the SSD array because sometimes you just never know and I wonder how they test the tape backups to make sure it works and continues to work without issues.