Agent Karyo@lemmy.world to Fallout@lemmy.worldEnglish · edit-216 days agoFallout 1 lead Tim Cain says the marketing department wanted him to make it real-time 'because of Diablo,' but he got them to back off when he told them how much it would costwww.pcgamer.comexternal-linkmessage-square11fedilinkarrow-up1120
arrow-up1120external-linkFallout 1 lead Tim Cain says the marketing department wanted him to make it real-time 'because of Diablo,' but he got them to back off when he told them how much it would costwww.pcgamer.comAgent Karyo@lemmy.world to Fallout@lemmy.worldEnglish · edit-216 days agomessage-square11fedilink
minus-squareHemingways_Shotgun@lemmy.calinkfedilinkEnglisharrow-up4·16 days agoI could see it work in the same way that XCOM: The Bureau DeClassified “worked”. Which I still contend is a good game that was let down by a rushed development time. The core concept was fun, but was just a little too slow moving and unfocused.
I could see it work in the same way that XCOM: The Bureau DeClassified “worked”.
Which I still contend is a good game that was let down by a rushed development time. The core concept was fun, but was just a little too slow moving and unfocused.