Hell yes, Coincident! Congratufuckinglations!
For anyone new to classic Doom runs: you can’t save. There are no i-frames. If two rockets arrive at your location, you just die. This map also has multiple platforming segments where falling off means death… in a game where you cannot jump. This map is not Kaizo Mario kinds of cruel, because Kaizo maps have a gimmick you’re supposed to perform. Some of the fights are pure “ha ha good luck.” There’s recently-unearthed footage of the designer personally beating like a fifth of the map, and even he’s just winging it.
For shorter introductions to ass-reamingly difficult maps, consider Zero Master’s speedruns of Sunder. E.g. Hollow Icon.
He’s going to have PTSD of that map and knows it better than the devs who made it.
That’s so awesome. Congrats!
I was watching a video recently from Coincident about a demo from Okuplok running through his own map.