• Maestro@fedia.io
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    16 hours ago

    Why would it be in-game or a steam announcement? The malware was in a mod, not the base game. Mod authors can’t post game announcements. So, at best you get a comment of the workshop or on nexus.

    • Brett@feddit.org
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      10 hours ago

      Because Beamng runs their own mod repository which is even accessible ingame. This isnt about some random mod hosted on a randrom 3rd party site. This mod was released and distributed over servers and a services which Beamng as a company runs themselves. So reading a whole ass month after the incident my system and my passwords were potentially compromised fucking sucks. I’m not blaming them that the mod got uploaded. I’m blaming them that they made no attempts to publicly communicate: “yo, a mod containing malware got uploaded to our service and 3000 users downloaded it before we got informed that it was infected. If you happen to have downloaded the mod in x timeframe your system was likely compromised. Sorry yadda yadda”

    • FooBarrington@lemmy.world
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      14 hours ago

      Because it’s supposed to reach affected users as quickly as possible, and a Steam/ingame announcement is the best way to do that? Slay The Spire made such an announcement when a popular mod was infected, and even though I didn’t use that mod, I still appreciated the outreach and care.

      Why are you acting like it’s such a crazy idea to use broad announcement channels to reach all affected users?

      • Maestro@fedia.io
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        14 hours ago

        It’s not a crazy idea. But it’s also perfectly reasonable for the game publisher to not involve themselves with mods.