Right but unfortunately it took away almost all of the roleplaying aspects and ruined the dialogue. The lead designer even acknowledged that this was the case.
The story itself in fallout has always been pretty good, but the roleplaying, dialogue, and how you got there were what really set games like fallout 2 apart from the competition.
Yes i played fallout 4 so I’m familiar with most if not all of those plot points, but that isn’t what I’m criticizing. The story was ok, it was just told poorly. It was the story telling, dialogue, and roleplaying that suffered
Also, charles Barkley shut up and jam gaiden is effectively a fallout-esque RPG basketball game. I could take all of the aspects you said in your linked post and make them background noise to a diamond City basketball tournament. Checks all the boxes, but it feels wrong. This is how i feel about fallout 4.
Right but unfortunately it took away almost all of the roleplaying aspects and ruined the dialogue. The lead designer even acknowledged that this was the case.
The story itself in fallout has always been pretty good, but the roleplaying, dialogue, and how you got there were what really set games like fallout 2 apart from the competition.
Yes i played fallout 4 so I’m familiar with most if not all of those plot points, but that isn’t what I’m criticizing. The story was ok, it was just told poorly. It was the story telling, dialogue, and roleplaying that suffered
Also, charles Barkley shut up and jam gaiden is effectively a fallout-esque RPG basketball game. I could take all of the aspects you said in your linked post and make them background noise to a diamond City basketball tournament. Checks all the boxes, but it feels wrong. This is how i feel about fallout 4.
https://www.pcgamer.com/fallout-4-lead-todd-howard-dialogue-system-didnt-work-as-well/