

Wait, what in Dread was like Dark Souls that wasn’t already in classic Metroid games?
Wait, what in Dread was like Dark Souls that wasn’t already in classic Metroid games?
I didn’t have that problem; my parents just did it to my face.
Wait, what? That’s disappointing. I use Shinigamieyes, haven’t noticed anything weird yet.
(Michael Perenti, Blackshirts and Reds: Rational Fascism and the Overthrow of Communism)
Appetizer for one, obviously.
No amount ot convincing will ever get me to try Mett
Okay, I was a child of 12 or so at my local gym with a friend. We were talking and some old guy we didn’t know came up and asked us this. We stared at him, dumbfounded for a few moments before he said, “it has no legs.”
He walked away and I never saw him again.
Commenting to appease my anxiety, ignore me if I bother you.
Doctors generally recommend abstaining from sex for 6 weeks after giving birth.
Using the backs of spoons to apply spreads like jams or peanut butter is better than using a knife.
I’m sorry you had that experience. Personally I didn’t think Dread’s bosses or levels were significantly harder than classic entries in the series, and some are straight up cake-walks once you know the patterns.
Regarding the instant death, it really didn’t bother me. In the older games, you would find hazardous rooms that you couldn’t progress through without a suit upgrade. The rooms with the E.M.M.I function the same way, except you get to interact with them instead of just turning around to explore elsewhere. They enhanced my fun with the game.
I’m glad Dread was generally well-received, but I guess it would be nice if they made an assist mode for people who just want the story, and the dopamine from killing a boss without having to try multiple times.