The worst kind of an Internet-herpaderp. Internet-urpo pahimmasta päästä.
Chants of Sennaar
samesies. Finished it yesterday, absolute banger of a game. The different word order/sentence structures between the languages did my head in a bit, and the last few glyphs I had somehow entirely missed on earlier areas, and when I did finally find them - the backtracking to solve the remaining translations was a bit of back and forth. But man, what a vibe that game was.
No matter what sensitivity my mouse is set to I seem to get stuck when turning. On a controller I can turn completely in a circle, but not with a mouse unless i’m missing something.
are you using running in circles as a benchmark? as a one continuous loop that is not going to happen with a mouse unless you have infinite desk and arm lengh. Generally mouse users do circles in segments: turn a bit, move mouse back to center and repeat as nescessary.
If you’ve mostly used controlles, yea, m+kb is going to feel unnatural. Same applies in reverse too. Different worlds - it can take quite some time to get familiar with the other.
couldn’t post as they’re still trying to escape their selfmade hell. /s
seems like the fans of the game didn’t really stay with it :P
Doubt they are going to “finish” the game before releasing it.
I don’t think anyone is going to be asking it to be fixed - that would entirely defeat the point. Though they could explain the state of the game on the store page, in case someone isn’t familiar with it.
Haven’t been following discord development, but I did test the screen sharing some days ago on linux - just for laughs - and to my surprise it didn’t CTD the app, and it actually streamed the thingy I wanted. Great!
Entirely possible, dunno. And not like a 3090 is that new anymore either.
Basically all of the issues mentioned above have been mentioned in various threads over at nvidia’s forums, etc. So they’re not unknown, but kinda wild a released driver has all of these issues whereas the previous beta was seemingly unaffected - feels like someone was bit too triggerhappy to release an untested version to production.
It’d be nice if I could just drop the nvidia card and swap to amdgpu but… that’d require “a bit” of money so I could maintain same (or better) level of performance - and atm I just don’t want to spend that kind of money. :/
rtx3090, 5800x3d, wayland, sddm, kde:
all these things were fine with 570.86.something - the previous version, which apparently was beta.
haven’t forked, no children. will neighbour’s do?
word. some devices just have angry machine spirits which just can’t be pleased.
unless you use cutting edge distro
yea well, “arch btw”. Haven’t had issues really, been running it for years on other systems but my gaming pc with nvidia is the only one with issues… because of course it does. :D
the penguin migration was going just fine, until nvidia 570.124.04 dropped, which is when the misery started. :|
Got to check if I can roll back to earlier version.
TIL, has it been long when the restriction was dropped? At least wikipedia claims that firefox is webkit on ios, so possibly that is still the case?
Just a hunch, but have you seen how rabid some nintendo -fans are? If a word of the lawsuit got out some whacko’s could try something. Ref. “Zelda-game got only 8/10? Send death threats to reviewer.” mentality.
afaik, they really can’t. IIRC apple only allows webkit browsers on the platform, so that alone rules out any and all extensions made for firefox. Firefox on iphones is essentially reskinned safari - and that’s about it.
At least this is what internet has led me to believe, dunno, not an apple user.
right click the toolbar -> customize toolbar -> drag it back to it from the palette that should now be visible?
Electronic Arts games have mtx. Full stop. Expecting anything else is delusional. Sure, it’s a great day when, in modern times, they release a game without any. But, you know, hell freezing over first and all that.
edit: and even without mtx, I’m not sure they make games anymore that even remotely interest me, probably, I haven’t checked in a while. Last I checked was ME2, iirc.
Yea nah, for it to take off it needs to be short and memorable, “2d wave-survival autoshooter” is just word salad and too cumbersome to use, imo - it’s more of a short description rather than a name.
“Already?” :D
Man this game has been through some dev.hell, I guess. Seems like their kickstarter project promised this would have been out in february… 2013. Oh well, better late than never.
Never really played the OG Space Quest -games, mainly because I just don’t enjoy the occasionally brutal late 80’s/early 90’s Sierra -adventuregame design where games contain a lot of softlocks and instant death traps. I’d assume SpaceVenture has moved on from those practices, though.
Wishlisted. Thanks.