The worst kind of an Internet-herpaderp. Internet-urpo pahimmasta päästä.

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Cake day: July 24th, 2023

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  • depends entirely on the game, how it loads stuff and how big the stuff is.

    100 GB openworld game? HDD probably is going to struggle with the asset loading, probably leading to stuttery gameplay or very noticeable pop-in

    <10GB game with closed arenas/levels? Probably loads everything at the start of the level, might take slightly longer on HDD, but probably doesn’t make any difference after that.




  • it’s been mostly “Unnamed Space Idle” (idle/autoplay game with some interactivity), recently opened a new gameplay part in it and, well, it’s slow and idle waiting and few tactical decision making here and there. According to steam I’ve wasted like 1200 hours on it… which is kinda wild.

    I also played and 100%'d “Exit 8”, it’s one of those anomaly spotting games. Not difficult at all, nor does it really have a failstate either. You just go on in a looping liminal subway hallway and turn back if there’s something out of ordinary. Dunno really if it’s something I’d recommend it or not, it’s about an hour (give or take) worth of gameplay if you’re into those kind of games.




  • “Already?” :D

    Man this game has been through some dev.hell, I guess. Seems like their kickstarter project promised this would have been out in february… 2013. Oh well, better late than never.

    Never really played the OG Space Quest -games, mainly because I just don’t enjoy the occasionally brutal late 80’s/early 90’s Sierra -adventuregame design where games contain a lot of softlocks and instant death traps. I’d assume SpaceVenture has moved on from those practices, though.

    Wishlisted. Thanks.




  • No matter what sensitivity my mouse is set to I seem to get stuck when turning. On a controller I can turn completely in a circle, but not with a mouse unless i’m missing something.

    are you using running in circles as a benchmark? as a one continuous loop that is not going to happen with a mouse unless you have infinite desk and arm lengh. Generally mouse users do circles in segments: turn a bit, move mouse back to center and repeat as nescessary.

    If you’ve mostly used controlles, yea, m+kb is going to feel unnatural. Same applies in reverse too. Different worlds - it can take quite some time to get familiar with the other.







  • Entirely possible, dunno. And not like a 3090 is that new anymore either.

    Basically all of the issues mentioned above have been mentioned in various threads over at nvidia’s forums, etc. So they’re not unknown, but kinda wild a released driver has all of these issues whereas the previous beta was seemingly unaffected - feels like someone was bit too triggerhappy to release an untested version to production.

    It’d be nice if I could just drop the nvidia card and swap to amdgpu but… that’d require “a bit” of money so I could maintain same (or better) level of performance - and atm I just don’t want to spend that kind of money. :/


  • Malix@sopuli.xyztolinuxmemes@lemmy.worldIt's that simple
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    2 months ago

    rtx3090, 5800x3d, wayland, sddm, kde:

    • whole system freezes on boot (with somewhat garbled display) when display manager starts (sddm) - IF >1 displays are plugged in/powered on.
    • no issues if sddm starts with one display, and THEN powering up second. - But this has to be done while in sddm, before logging in.
    • whole system can (with high chance) freeze again on desktop if at any point a screens are connected/disconnected
    • krunner works exactly once, after that it logs errors in journal that some display reference is wrong (the exact wording escapes me atm)

    all these things were fine with 570.86.something - the previous version, which apparently was beta.