

8·
6 days agoStardew Valley.
It’s 2D, co-op, not difficult or punishing, has few inputs, and is approachable mechanically.
Stardew Valley.
It’s 2D, co-op, not difficult or punishing, has few inputs, and is approachable mechanically.
Your description of vendor lock-in is obviously solvable by developers making a competing UI and workflow similar to the most popular software, and enabling new features under another menu. That said, there is obviously minimal interest in doing so.
This is UI. UI is not vendor lock-in. Lock-in costs users money to break out of, not developers.
“this application is preventing you from shutting down. Go back and save your work: shut down, cancel”
Clicks cancel
Windows: shutting down!