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Cake day: July 20th, 2023

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  • To be clear. The only required rt Indiana Jones utilizes is raytraced global illumination which does require tensor cores to work. But as long as you have a 20 series card or later you should be able to get playable performance if you manage your settings correctly. It only becomes super heavy when you enable rt reflections, rt sunshadows, or full path tracing. The latter of which being VERY expensive and what I’d assume most people think when they think of ray tracing. It does look really really good though and personally myself I’d rather play that game at 60 fps (or lower let’s be real) in order to play with full pathtracing instead of playing with just the RTGI at a much higher fps. I’d at least recommend turning on the RT sunshadows if you can because shadows without it are very shimmery and aliased. Especially foliage. In games like Indiana Jones that have been designed from the ground up with raytracing in mind it makes a gigantic difference in how grounded the world feels. The level of detail they baked into every asset is insane and path-tracing elevates the whole experience a huge amount when compared to the default RTGI because every nook and cranny on every object casts accurate shadows and bounce lighting on itself and the environment.

    I assume Doom is going to be the same way.



  • This is incorrect. The new indiana Jones game requires raytracing as does the upcoming doom game. As much as you may or may not like it traditional rasterized graphics are (starting) to be phased out. At least across the AAA gaming space. The theoretical benefits to workload for developers make it pretty much an inevitability at this point once workflows and optimizations are figured out. Though I doubt rasterized graphics will completely go away. Much like how pixel art games are very much still a thing decades after becoming obsolete.