Thankyou. Since it’s just my devices (laptop/phone) that need access, I think WireGuard—or possibly Tailscale—seems like the best solution for me.
Thankyou. Since it’s just my devices (laptop/phone) that need access, I think WireGuard—or possibly Tailscale—seems like the best solution for me.
Thanks for the info.
Do you have a target on your back?
No.
Does your container contain sensitive data?
No.
If so, does your container have access to external directories?
I have a hard drive mounted to the media folder that Jellyfin can access, and also a config folder. Omnivore/Overseer will probably be similar once I add them. Could this be a problem?
- '/home/${USER}/server/configs/jellyfin:/config'
- '/home/${USER}/server/media:/data/media'
Does your project have security options like Geo Blocking, rate limiting, etc?
That is a good idea. Thankyou
I’ve noticed 🥲, which hopefully means there’s no horribly wrong choice. I am leaning towards Tailscale, or maybe WireGuard. Thanks for the docs
That is not at all how it works or what they are saying. For the time, it was not poorly optimised. Even at low settings it was one of the best looking games released, and pushed a lot of modern tech we take for granted today in games.
Being designed to scale, does not mean its badly optimised.
I am leaning towards Wireguard, as I don’t think I’m behind a CGNAT. But, I’ll check out your wiki for more details though. Thankyou