

Nobody is “throwing money” at them, though.
That’s exactly the state of the industry I’m referring to. Indies are effectively brute forcing creativity with a firehose of smaller games, either self-funded or supported by a few indie publishers, but nobody is funding larger efforts along those lines with higher budgets. Unless your name is Kojima, I suppose.
I guess we’re doing this again.
BG3 is the triplest of triple-A. It’s a four studio game with a budget in the hundreds of millions, a major IP license and half a decade of development. If we’re going to use the term we’re going to have to agree on what it means.
Also, everybody is bleeding money right now. It’s not a creative issue. The financial situation has changed. If anything, the AAA guys are still raking it in. Fortnite and Call of Duty are making tons of money. It’s the middle of the pack that is suffering most.