

I don’t know how you fix that problem, but I’ll admit that you do need some functional anti-cheat. Nobody wants to go back to the days of PC gaming being the wild west while consoles were nice and secure.
I wonder if in a world less focused on Windows some multiplayer games would just work on some secure container type of thing, or just have most of the gameplay run on server or something. There are definitely other solutions that wouldn’t rely on the Windows-specific crutches of the current implementations.
Man, English is a mess.