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Joined 2 years ago
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Cake day: June 22nd, 2023

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  • The same with Google’s recent Doom demo, this is just for headlines and nothing else. Non-deterministic AI generation is antithetical to what a game is, unless it’s an art game focused on the very fact it’s non-deterministic.

    For example I played Super Mario Bros. and notice now if there’s even a 5ms delay in the controls. It’s instantly frustrating that my actions are non-deterministic in that small way. You need the game world to be persistent and reliable, and there is an extremely efficient way to do that right now, with code.

    Making AI generate it is a parlor trick that is doubly worse - both unreliable and far more expensive to generate.







  • I remember it was not really a surprising set of metrics: gameplay, graphics, and fun.

    It was about having an experience you couldn’t have at home (or anywhere else) because the games were always noticeably ahead of the curve.

    Graphics were what was most attention-grabbing. It’s hard to communicate how impressive it was since we’re in the diminishing returns era for graphics. But a jump from Pac-Man to Rush 'n Attack or Contra, and from that to Street Fighter II, and from that to Ridge Racer, and that to Daytona USA, and so on… Every step was so imagination-bending.

    What would it feel like now? Maybe like if you could play an actual Pixar movie as a game? Something like that, but there’s nothing that really expresses it, photorealism isn’t even that impressive anymore.