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Joined 2 years ago
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Cake day: June 16th, 2023

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  • That’s what sleep paralysis is - you’re conscious and you’re still receiving input from your senses, but you’re also technically sleeping - having “dreams” (= allucinations) and your body refusing to move (as is expected from someone fully asleep).

    Unlike the OOP, you can’t walk down the hallway then realize you’re dreaming - SP hits you like a truck, with you being relatively aware of your surroundings (plus eventual eldritch horror peeking behind the door).

    … a tip that works for me: if/when you want to force your way out of SP, move your fingers or toes; when you think you did it and you feel like you’re out, keep doing it for a few seconds because no you ain’t.
    (obviously, your mileage may vary)



  • Maybe it’s because I played them all several times (the original ones, not the LE), but the gunfight mechanics are extremely okay enough to me - oddly enough Andromeda was the one I most enjoyed shooting in (though I didn’t finish it due to hardware problems).

    Exploration as in sightseeing, yes you’re right, I forgot about it - though I don’t remember there being much actual exploration in 2 and 3? Granted, I either missed some things in 2, or they were included with some DLCs I didn’t have at first.






  • I don’t know about Zuko being less strong, he did betray his father (and temporarily abandon his girlfriend) just to follow his moral compass; his runtime (and his first faux-turnaround at the end of book 2) highlight how difficult it was for him.

    Sokka only had do smarten and humble himself a bit, which is no easy feat either, but easier by comparison.

    … which is why if I had to pick a favorite from A:TLA, I’d choose Iroh.
    Zuko was never really evil, but, where he took his time to look at his moral compass, Iroh had to experience geomagnetic reversal and made it out alive.
    WITHOUT a kind uncle nudging him in the right direction.