

WHY IS AN APPLE TREE HE, BUT AN APPLE IS SHE?!
Just wait until you learn about eggs, ears or fingers
There are mods that alleviate its problems, but in Vanilla Valheim (Vanilheim, if you will)… ehhh.
I always managed to organize chests into somewhat sensible categories, but in the first half of the game’s progression chests are tiny.
You do get to yeet carts full of ore from mountaintops, though.
Eh, userspace has some limitations that cheaters can circumvent more easily if they get their hands beyond it.
Kernel-space ACS is not going to stop you if you’re motivated enough, though, and at some point it becomes more of a hassle to deal with for the legitimate player than it is for the cheater.
Like those websites/services with password requirements so insane it’s actually difficult for you to cook up an actually good one.
All the games I’ve played with anti-cheat software under Linux, exclusively run in userspace.
That’s (of the reasons) why you can’t consistently determine which ACS work: those that support Linux have to make the compromise of not running in kernel space (let alone as root), and sensibly let the developer choosing whether to allow such compromise.
That’s what sleep paralysis is - you’re conscious and you’re still receiving input from your senses, but you’re also technically sleeping - having “dreams” (= allucinations) and your body refusing to move (as is expected from someone fully asleep).
Unlike the OOP, you can’t walk down the hallway then realize you’re dreaming - SP hits you like a truck, with you being relatively aware of your surroundings (plus eventual eldritch horror peeking behind the door).
… a tip that works for me: if/when you want to force your way out of SP, move your fingers or toes; when you think you did it and you feel like you’re out, keep doing it for a few seconds because no you ain’t.
(obviously, your mileage may vary)
Nah, sleep paralysis keeps you fully aware of your lack of motion, anon was walking in the dream
Maybe it’s because I played them all several times (the original ones, not the LE), but the gunfight mechanics are extremely okay enough to me - oddly enough Andromeda was the one I most enjoyed shooting in (though I didn’t finish it due to hardware problems).
Exploration as in sightseeing, yes you’re right, I forgot about it - though I don’t remember there being much actual exploration in 2 and 3? Granted, I either missed some things in 2, or they were included with some DLCs I didn’t have at first.
Defining the return type that way can be used when dealing with template sorcery - there’s no use for it here though, not even for readability in any way.
Controversial opinion, but I feel that all games after the first one were only held up by the characters and worldbuilding - hell, ME2’s plot IS the characters
Solid choice, he is a bit flawed in the first game (obsessed with pointing fingers at Saren (admittedly only being 1.05% wrong about him)); but he and Hackett are the OG superiors that have your back rather than constantly second-guessing you.
The latter even set his foot on a terrorist-owned ship, imagine the favors he had to pull in order to do that discreetly just to talk with you in person…
That’s it, then? Any argument for him being alive doesn’t have a leg to stand on?
I don’t know about Zuko being less strong, he did betray his father (and temporarily abandon his girlfriend) just to follow his moral compass; his runtime (and his first faux-turnaround at the end of book 2) highlight how difficult it was for him.
Sokka only had do smarten and humble himself a bit, which is no easy feat either, but easier by comparison.
… which is why if I had to pick a favorite from A:TLA, I’d choose Iroh.
Zuko was never really evil, but, where he took his time to look at his moral compass, Iroh had to experience geomagnetic reversal and made it out alive.
WITHOUT a kind uncle nudging him in the right direction.
That’s the second mention from Discworld, I guess Pratchett really knew how to write his characters
While I enthusiastically agree with the whole thing, I can somewhat get behind RenderDoc’s “making it configurable would take some work”.
However, Flatpak’s “fucking cry about it” attitude is why I’ll avoid using Flatpak for as long as possible.
To be fair, considering how many times he’s been killed he has to be dead by now
pardon my english
If I had a nickel for every time I used bad English grammar I’d have two nickels, which is not a lot because my country has very high income taxes.
Nice pick, personally if that was my answer I would attribute it to how little we know of him.
Without any doubt, they really put a lot of effort into making him look and sound like… whatever he is.
Thanks for the link too, although it feels like that animation is too… expressive? I think the g-man would have less pronounced expressions, like, not going full >:3
when talking to Alyx.
I had a feeling A:TLA would be mentioned, I would’ve sworn Zuko would be the guy…
I think they underused Sokka tbh. Such a good character yet his role in the gaang wasn’t shown as often as I’d like.
The Linux experience:
The Windows experience: