• 45 Posts
  • 17 Comments
Joined 6 months ago
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Cake day: July 25th, 2024

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  • Option 3: Cover no lyrics whatsoever. (ex. “I will, I will, I will” gets zero posts.)

    Pros:

    • This is technically the correct interpretation, as I started this challenge saying “every line of dialogue”; lyrics aren’t dialogue.
    • No NSFW screenshots, so viewable in public.
    • The lyrics are probably among the least funny parts of this movie.

    Cons:

    • You miss out on all of the lyrics and screenshots no matter how funny they are. There are four of these in the movie, so that’s at least a few months’ worth of content and 10+ minutes of the film.
    • You potentially cheapen the challenge and make it feel less-than-whole, even if it’s technically, pedantically correct.
















  • I use frame advance in VLC by using the ‘E’ key to seek a frame or just pause it whenever. Technically frame advance can hold on the same subtitle indefinitely, so I consider it in-bounds as long as 1) the subtitle pack I downloaded originally has it within that range (or, in the only case when the pack clearly missed a line, the range I create), and 2) the subtitle pack isn’t very obviously flawed (like starting a voice line multiple seconds before it’s actually said, continuing after another character is already speaking, or continuing after a very long silence; I’ve only encountered the first problem so far, and only once). Typically I try to get it as close to the voiceline as possible provided the shot isn’t a blurry mess.

    TL;DR: the vibes™

    If you specifically are using some other subtitle pack whose timings are really messed up, you should be able to go into the human-readable file and change it.














  • Technology has slowed down, but there’s also diminishing returns for what you can do with a game’s graphics etc.

    • The original Halo ran at 480p on the Xbox. 4K UHD has 27 times the number of pixels as that. The resolution increase from the NES to Halo was about 5.35 times.
    • Games nowadays on PCs are often capable of running smoothly into the hundreds of frames per second, but of course for example the difference between 21 and 30 FPS is more noticeable than the one between 231 and 240 FPS. (Looking at you, OoT)
    • Render distances are much larger with less obvious compromise on LoD.
    • Stuff like ray-tracing is of some graphical benefit but is hugely computationally taxing, and there’s nothing you can do about that. It’s just more diminishing returns.
    • Physics engines are much more complex.
    • At some point, a limiting factor just becomes art direction and budget. You can have all the fancy techniques you want, but you still need to make detailed textures, animations, etc.
    • The amount of polygons starts to hit a ceiling too where the model is basically continuous to the human eye, so adding more polys might only help very subtly.
    • Color depth is basically a solved problem now too compared to going from the NES to the Xbox.

    You can think of sampling audio. If I have a bit depth of 1, and I upgrade that to 16, it’s going to sound a hell of a lot more like an improvement than if I were to upgrade from 48 to 64.