In an emulator you’re capable of running a piece of software in a hardware that it wasn’t designed to be run. In Wine you still need a hardware originally designed for the game (x86 CPU, graphics card, etc) because it only fakes that it is being executed under Windows by providing Windows APIs, but the underlying hardware must still be compatible.
In an emulator you’re capable of running a piece of software in a hardware that it wasn’t designed to be run. In Wine you still need a hardware originally designed for the game (x86 CPU, graphics card, etc) because it only fakes that it is being executed under Windows by providing Windows APIs, but the underlying hardware must still be compatible.