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Joined 8 months ago
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Cake day: August 14th, 2024

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  • I grew up learning organic modeling in blender and ever since I got a 3D printer, it’s just been so easy to make things with it as opposed to learning CAD. I’m getting better thanks to OnShape and FreeCAD 1.0 but I keep finding myself going back to blender because “it just works” once you understand how to setup scaling and snapping for manipulating vertices. Basically just setup your world measurements to metric and scale it to 0.001 and then every unit will be 1mm (helps me work within the 250^3mm space of my print bed, mentally) and export as stl.

    There’s even a 3D printer toolbox add on that lets you analyze and fix problems like manifold edges and additional mesh tools like manifold extrude that speed up the process for good quality parts. CAD’s biggest advantage is the non linear history editing which is super powerful but you can definitely do non-destructive editing in blender using modifiers that only get applied at export time so you even have a functional equivalent if you’re organized and plan ahead a little.

    I guess what I’m saying is, blender is amazing software and absolutely capable as a workhorse for 3D printing. You’re right that the multi-digit costing proprietary software is leagues better for designing digital parts and assemblies but blender is extremely flexible and not just for the more artistic side of things, you can make extremely technical parts with blender.











  • There’s a more comprehensive breakdown from yachtclub themselves here I was off a bit in my specific examples but overall they do a good job breaking down why their game fits and breaks the mold with lots of examples. The game is a lot more faithful to NES than the vast majority of indie pixel art games. There were a few late-gen NES titles that are relatively unknown but look way more detailed and complex than the typical NES game too.


  • This is why shovel knight looks and feels like the old classics it’s imitating. They artificially limited themselves to color pallets and some technical limits that old systems had. I think they ended up using 18 colors instead of 16, and double the sprites on screen, among some of them. Indie games usually just go with what looks good and use modern limits because they can. Most the time it’s not a choice, they just do what works and that’s ok too.


  • MoneyGuy has a great rule, 20/3/8. 20% down for no more than a 3 year loan term (36 months), with monthly payment being no more than 8% monthly gross. You could try to refinance with these in mind and see if you qualify, $16k left isn’t a terrible position, but it depends on what the value of the vehicle currently is. If you’re under water on it, you might have a difficult time refinancing in a worthwhile way.