

This is mostly an IOPS dependent answer. Do you have multiple hot services constantly hitting the disk? If so, it can be advantageous to split the heavy hitters across different disk controllers, so in high redundancy situations that means different dedicated pools. If it’s a bunch of services just reading, filesystems like ZFS use caching to almost completely eliminate disk thrashing.
N64 games regularly cost in the range of $60 to $80 in the mid 90s. In today’s dollars, games would need to be double that to match the same cost. Just because the price goes up a little in the last 10 years, doesn’t change the fact that games are at a historic low cost. There are reasons to be upset about how far (or not) your hard earned dollars can go today, but video game prices are not one of them, objectively.