Then what’s even is the point of this license? There will always be a third party distributing unofficial binaries.
And if this license forbade third parties to redistribute binaries, then it would no longer really be FOSS.
Professional C# .NET developer, React and TypeScript hobbyist, proud Linux user, Godot enthusiast!
Then what’s even is the point of this license? There will always be a third party distributing unofficial binaries.
And if this license forbade third parties to redistribute binaries, then it would no longer really be FOSS.
Fair enough, but then it’s the same thing as open-sourcing the code but not providing support nor binaries.
I mean, personally I also prefer it to FUTO’s proprietary license, that’s for sure. But I’m one of the few privileged users who can build from source.
If this license doesn’t impose any extra restrictions on the code (and as you say, anyone can fork and provide prebuilt binaries), then this would just increase the risk of spreading malware, with no real benefits for the original developers.
In my opinion, if you want to monetize your software without going proprietary, all you have to do is provide the users a convenient way to get it. There are some paid FOSS apps on Google Play, as well as some paid FOSS games on Steam. You don’t want to distribute binaries? Fine, okay, that’s alright and I respect your choice. You don’t want to provide support to non-paying users? Fine, that’s very reasonable in my opinion. But…
…do you want to impose extra restrictions on your code? Fine to me, but then you are no longer doing open source, don’t try to pretend you are. And if you are not imposing any restrictions on the code then you are imho just going to hurt small users. We shouldn’t fight small users imho, we should fight the big corporations exploiting FOSS code for their proprietary businesses. But if there are no extra restrictions on the code, then big corporations wouldn’t care.
That’s my opinion.
I’m not a lawyer, but this doesn’t seem to be compatible with (A)GPL licenses.
I would say this is going to harm small users more than big corporations. As a small user I might be unable to build from sources myself, so I would have to pay. But as a big corporation building from source would be something I can certainly do trivially, then I wouldn’t be subject to the restrictions imposed by this license.
Imho, if someone wants to force their users to pay, then they are not doing open source. Please let’s not try to pretend we are by adopting a OSI-approved license and slapping extra restrictions on top of it.
Just go AGPL for datacenter-oriented softwares, or GPL for drivers and embeddable code, or a proprietary license such as FUTO’s for end-user software.
Okay, that makes sense 😅
Well, I guess I am not informed on such details. Maybe one of the people downvoting were in my same situation. Although I guess this kind of websites expect their visitors to already know about the context.
I didn’t downvote, but I found it quite unclear and vague.
Nintendo announced the lawsuit […] we were just about to go to Tokyo Game Show, so obviously we had to scale back a little bit and hire security guards and stuff like that."
I don’t follow the connection… Why do you need security guards in response to a lawsuit?
All repositories related to emulation and Nintendo, some of which I backed up on a self-hosted Forgejo instance.
Also, everything that you use and doesn’t have more than 2 or 3 maintainers.
For me it was the same drive. I remember I had to generate a special file to convince VirtualBox to use the physical partition as if it was part of a different drive. I don’t remember the details. Quite hacky perhaps, but it worked.
Iirc I had a Windows 7 (maybe 8 or 10) Home OEM, original (not cracked), but it still worked. Perhaps if I had kept using it for long periods in the VM it would have started complaining? Anyways I booted it baremetal from time to time, so maybe that’s why it kept working.
That would definitely be a technical challenge, but also it’s absolutely possible.
I used to do dual-boot Windows + Linux and I could run the Linux installation from a VM in Windows as well as the Windows installation from a VM in Linux.
When rebooting between metal and VM, Windows would always spend a few minutes “doing things” before continuing to boot, but it worked.
Linux would not even fret. It would just boot normally without any complaints.
I don’t remember exactly which distro I had at the time, but probably it was Linux Mint.
If you don’t want proprietary drivers the choice is quite straightforward: AMD. The official drivers are open source.
As for my experience, I’ve had absolutely no problems in the last few years with AMD, but I have to admit that I have always been using an iGPU, which has always been good enough for my needs.
I used to have problems with Nvidia proprietary drivers, but that was at least a couple years ago, things might have changed. I’ve never had issues with the free unofficial drivers, besides worse performance.
FYI this has already been a thing for a long while thanks to an open source third-party implementation, and also works on Windows 10. I use it all the time, it’s very similar to Linux’s and I’ve never had any issues so far. Not sure if Microsoft’s official solution will be any different/better.
Yeah, I realize that and that’s a nuisance for a videogame… If the game is small enough, OP might be able to give it a virtual GPU with VirtualBox, I did it in the past to play with friends on a single computer. I don’t know if the usual KVM-based VMs support it as well.
Keep in mind that non-hardenized containers only protect you from bugs, they don’t protect you from sophisticated malware. If you suspect the software you are trying to run might be a virus, don’t run it, or run it in a virtual machine.
I would recommend using containers only if you absolutely understand how to make them secure AND you have no reason to suspect the software you are running might contain nefarious code. In any other case use a virtual machine.
On Windows: VirtualBox (free and easy to use, but still advanced/powerful) or HyperV (already included if you have Windows Pro).
On Linux: anything based on KVM, my personal favourite is virt-manager, but QEMU is also great.
I would stay away from VMware because the free version is quite limited, and the pro version is not free. The free alternatives are equally good or better, so no reason to use something paid imho.
I filled your survey. It would be nice if you could share the results once it’s completed.
1099$, seriously? 😅
https://pine64.org/devices/pinetime/
Be warned though, the hearth rate monitor doesn’t work particularly well. And there is no sleep tracking afaik.
If you’d prefer something more reliable (but less open), GadgetBridge is an Android app to interface with commercial smart watches through reverse-engineered protocols.
GrapheneOS is certainly on my wishlist too, but Pixels are quite pricey. I guess Rethink is the poor man’s version. Just a per-app firewall.
You should install Rethink and see how much garbage your phone constantly transmits and receives. And this is not even a kernel-level firewall, so who knows how much data Google actually exfiltrates…
I don’t know about a constant audio stream, nor about keywords, but I noticed that Google Keyboard sends out some data every time you type anything. It’s not even that subtle.
As a personal anecdote, recently I installed a co-op videogame on my Linux Steam machine and I couldn’t get past the main menu, I wasted quite a bit of my own and my friend’s time before realizing it was a bug in the Linux build. After reinstalling the Windows version through Proton everything worked flawlessly.
Please don’t publish a Linux build unless you plan to test and maintain it.