Hah I always confused the name with that one with the episode Disaster (had to look it up Picard and kids winning something), no wonder I rarely watched it. Cause I’m pretty sure they go up ladders in turbolifts in that one so just thought that was that episode. But I recall liking the backwards people starting fires. To be fair I don’t watch much TNG these days but still my favorite series by far (also haven’t watch a series since Enterprise so may need to catch up).
Being able to save the state when you have something come up doesn’t make a game a game though. I can see not allowing save scumming (don’t care for that term but not the point) but you should be able to leave a game at your leisure and be able to return to it without having to have the system turned on and ready to play. People can’t always tell how long or much progress a game requires you to be at it before you have to do a large chunk over again because of other responsibilities.
I do see cutscenes being more difficult to handle this but if they’re putting in unskipable cutscenes then that’s something they should figure out, or allow you to skip if needed.