Where is it mentioned that is that task?
Also, where are you getting 3 minutes from?
Where is it mentioned that is that task?
Also, where are you getting 3 minutes from?
Why are you mentioning the Quake 3 engine?
Already done.
Soft-body physics aren’t hard.
In fact, I challenge you to do it yourself so you can see exactly how easy it is.
I didn’t think I’d have to point out that adding a cape is a similar pain in the ass.
Yeah, skill issue.
I mean, if it doesn’t then it’s just adding to the model.
Django from Boktai had a scarf. I doubt it was difficult to add.
Even then, it becomes a problem of adding a gear system at all and a scarf is pretty irrelevant.
TL;DR: It’s not just another piece of gear.
Yes it is. It’s identical to adding a cape.
TL;DR: skill issue
or you’re asking me to implement an accessory-anchor system all for the sake of a scarf
It… shouldn’t be that difficult?
It’s literally adding another piece of gear, like gloves, breastplate, helmet, etc. Now just repeat the process for a scarf.
The entire game is mirrored.
Legend of Zelda did it well.
Honestly, I think a major issue with doors is that they just slow down gameplay.
It’s like coming across a ladder only every building has one.
You should get some experience using modern game engines so you can see firsthand how easy it is to develop cross-platform games.
Supporting multiple platforms is a job for the engine developers.
Are you talking from experience?
I completely agree.
I do not reward or support incompetence when the party in question is demanding my money for their product.
Seriously. I’m getting into game development and it’s eye-opening how many difficulties are really skill-issues among nincompoops.
Mad respect to the devs of the past. They’re the real heroes and we have relatively fewer of them around these days.
This is a terrible trend and we should stop supporting it.
Compatibility layers should be for games that are already made and not receiving any updates.
Everything else should be encouraged to support Linux natively.
Stop lowering your standards to avoid conflict.
This is honestly the list.
Play through a good deal of these and I’d wager you’ll have a greater appreciation of video games as a whole.
STK is a true work of art.
Why only 96 hours?
I still see the same brands, but among those brands there are fewer options.
“It’s simple” didn’t imply usage of game engine nor time.
I also never said simple. I said easy.
I challenged you by trying it yourself to see how easy it is. Have you tried doing it yourself? I’d wager not, and probably win said wager.
Here’s a 5 minute tutorial in how to do it in Godot to get you started: https://www.youtube.com/watch?v=GURxA8MvkkM
Now, reply to me with further excuses for why it’s “too hard.”