Please do not perceive me.

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Joined 2 years ago
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Cake day: June 8th, 2023

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  • Personally, I don’t really go out socially. Like ever.

    So once a week or so when my friends go out to the bars and spend $50 on food and beers, I might spend a $20 on a game that’s on sale and get the same or better return on my time and money for it. If I buy a game for $20 and spend five hours on it and never touch it again, that’s about equivalent to a night out with the boys, both in dollars spent and in hours enjoyed.

    I’ve built up a collection of indie games on this mindset and I don’t see any of it as wasted. If I get a lower return than $5 per hour enjoyed then I’ll refund the game or not recommend it for others. But I have a ton of games that have kept me well entertained for 3-6 days for the price of a beer and a kebab. I consider that good value.





  • I’d be interested to hear what those problems are. Not saying you’re wrong by any means, but the legacy of the iPhone has been, from the very beginning, a simple, non customizable, piss easy to use, smart phone for dumb people that basically can’t be broken (at least on a software level) because it won’t let you play with any of the fiddly bits. It does exactly what it does and if you don’t like that, shoulda bought an Android instead, because this iPhone isn’t about to let you change it.

    That’s not to say that they can’t have bugs or issues, because they certainly can, but the ability of the phone owner to brick themselves is like a fraction of a fraction of a percent of what you’d see with Androids in my experience. Android will let you do what you want up to and including breaking your boot loader if you mess around with developer settings, Apple doesn’t even give you dev settings last I knew.

    I’m an Android fan myself but I do see that Apple has a use case, and that use case is giving non technically minded people a device that “just works” mostly without having to fiddle with it.