Basically just another way of saying a cubicle
Luck?
The one advantage I can think of to this approach is that it makes it harder to “snowball”.
Civ VI had a big problem with this were you’d end up so far ahead by 1000 AD that you were all but guaranteed to win the game… but you’d still have to play through multiple ages to get to the end and there would be very little challenge left for the multiple hours it would take to grind through to the end. I think I got bored and just restarted more often than I actually finished games in Civ VI because of this.
If you have multiple soft resets along the way, I could maybe see that giving the devs some ability to reset the “power curve” periodically so that you’re always dealing with some manner of challenge as you move from age to age.
20 hours in
Pssh… at least finish a full game before you post a review!
So the plan is to reduce input lag by…
checks notes
…using a tool that’s notorious for being extremely computationally expensive. Surely that will improve performance.
because IT sector wouldn’t have all it’s eggs in one basket that might break if one guy leaves or dies.
Whooooooooboy, that has not been my experience in tech!
To be fair, most Western religious traditions also treat death as taboo — they just aren’t as explicit about it as they are with sex.