Many games feature amazing music, but certain games take it beyond even that.
Games like DOOM are known for the “procedural” composition they use to marry gameplay and sound, and not only that, the way the music is a perfect tonal match to what is happening.
What games have you played that feature music that doesn’t just make you notice it, but also pulls you further in?
Anima Flux has a sick soundtrack! Caught myself playing longer just because those tracks are straight fire
Is it cheating to say Crypt of the Necrodancer?
Must move to the music’s beat, and the music itself is by Danny Baranowsky (other works include the original PCl soundtracks for Super Meat Boy and Binding of Isaac)
Nah, that’s exactly the type of game that’s a right answer.
Terraria and Stardew Valley
Deus Ex Mankind Divided.
Rain World.
Super Metroid.
I’ll second Nier Automata. There aren’t even any words in the lyrics, it’s amazing.Nier Automata. There aren’t even any words in the lyrics, it’s amazing.
Except for the “final” track, “Weight of the World”, which is just amazing and chilling, especially in the context of the game and lore if you make it to the end of true ending e. Apparently the Japanese version uses a take where the vocalist started crying during it, and in the English version you can hear the vocalist struggling towards the end.
And there’s the one track that’s name escapes me with the robots chanting “become as gods”.
A lot of the other tracks have chanting, but it’s intentionally not in any language, despite every track having a pretty heavy emotional feel to it.
Diablo 1. I have a hard time playing the game anymore, it’s super clunky, but the guitar music from the overworld fucking slaps
Agreed. The Tristram theme has no business sounding as good as it does. I
World of Warcraft vanilla had an amazing score. Still brings chills to my spine. But that might be nostalgia.
Nier Automata
The soundtrack is integral to the experience.
The credits sequence, IMO, is the current high for games as a medium.
When the chorus kicks in on end of yorha, after you ask for help, still gives me goosebumps.
Not normally that kind of person, but the way all aspects of design, music, story, and user input collide make it the most impactful experience I’ve ever had in a game.
Doom 2016
Oh. Just actually read the body of your post!
I mean it’s a damn good pick.
Castlevania: Symphony of the Night. That game is damn near flawless.
Castlevania music is a style of its own. Love that stuff.