• cley_faye@lemmy.world
    link
    fedilink
    arrow-up
    13
    ·
    7 days ago

    Yes. It’s flooding places, and suddenly people decided that “smooth looking” was the absolute end goal of any drawing/music/creation/etc. It’s not. Some of the most famous art piece are completely wrong, some aren’t. That’s not the endgoal. Nobody’s gonna care that you can take that very simplified drawing and “generate” an extremely high-detail, fully shaded image that looks like it, as it was never the purpose.

    Creative direction, intent, consistency (or absolute lack of consistency), execution, style, and a lot more goes into any creation, art or not. That’s what make a piece feel interesting. There’s a reason even now, with generated content being plausible as far as glaring mistakes go, we can still point out which image “feels” AI across a lot of different styles. At best, to remove that feeling of it being wrong, you’d have to spent a lot of time on the output of a model to touch it up everywhere and change details, which requires time and proficiency, which a lot of people jumping on that trend definitely lacks. Some of the worst results I’ve seen have been from people trying to make other “pay” for their output.

    There’s also the issue of how these works. For decades, creative people (among other) have been sued by big companies, some very harshly, to protect IP from such overexploitation as “using a three second excerpt in a video” or “using the vague likeness of a character”. And now, these same targets are getting fleeced of their work by more big companies under the cheer of the people. That’s a gut feeling of disgust right there. Combined with the utter lack of creativity in these, we’re really watching the potential death of an activity (artistic creation), and that’s not a good place to be. If one wants to argue that “generated art” is also a form of creation, keep in mind that these models can’t be trained on generated pieces without extreme prejudice. Killing the very source they need to operate does not seem like a good long-term plan. But who cares about long-term when you can make a quick buck, right?

    I’d also like to point out that all this rambling is about generated content that goes from “output of a model” to “final piece” with little to no afterthought. The “common” piece, where people will be happy to see twenty broken pieces because “well, there’s a lot of them, so it’s good”. AI and LLM models, as a tool, may or may not be useful in the long term, but I can see smaller applications, even for art. A lot of menial tasks can be improved, general posing, references, simple background that are marginally considered part of the product, guides, etc. Taking something you’ve drawn/created, and locally use an AI “filter” to remove an extra line cleanly or touch up a mistake you want out? Great. The tool carries the intent of the artist, the same way a pen do.

    But AI generated content? Make a prompt, a stick-figure sketch, and call it a day? These, IMO, will always look and taste like garbage, no matter how pretty they look. Because it was never “pretty” we were looking for.

  • hperrin@lemmy.ca
    link
    fedilink
    English
    arrow-up
    7
    ·
    6 days ago

    I hate that it’s built on theft. The idea of AI art is fine, but so much of it is just art theft. “Picture of A in the style of artist B.” That kind of shit really makes me hate AI art.

  • THCDenton@lemmy.world
    link
    fedilink
    arrow-up
    6
    ·
    6 days ago

    I think it substracts from everything but itself. That is on its own, its pretty cool. But it’s gross when it’s used as part of a bigger project.

  • Snowclone@lemmy.world
    link
    fedilink
    arrow-up
    11
    ·
    7 days ago

    As an artist I’m conflicted. I like new technology and methods and mediums, but it’s entirely unethical to make models on unconsenting artists with no compensation or recognition.

  • C126@sh.itjust.works
    link
    fedilink
    arrow-up
    9
    ·
    7 days ago

    No. It’s useful when you need a quick picture for something or help visualizing something. A huge timesaver. I haven’t seen it generate anything good enough to be hung in an art museum, so I don’t really understand why anyone would hate it. It’s not really competition for actual art. Also, I want to say that I don’t think anyone’s art was “stolen”. That’s the same ludicrous argument the RIAA uses against online file sharing. Any images used in the training was downloaded, mathematically analyzed, and deconstructed. “Stolen” would require a heist at the museum.

  • murd0x@lemmy.ml
    link
    fedilink
    arrow-up
    4
    ·
    6 days ago

    It’s not art. Expanding the sense of the word to all kinds of nonsensical phenomena is both damaging art and artists as well.

    I take the liberty of a personal definition of art, or if not definition, at least prerequisites for something to be considered art, and that is that art must be made by the hand of the artist and that it’s conception must include deliberate thought/mental process of the artist. It may not be the best definition, but I consider it to be good enough to draw a definite line between Michelangelo and the internet lady who vlogs about the art of tying your shoelaces or some similar shit.

  • Itzz Me@midwest.social
    link
    fedilink
    arrow-up
    8
    ·
    7 days ago

    of course! aside from detracting from artists with actual talent and creativity, there is one example i’ve seen in my school that makes me hate it even more: teachers deciding to print out posters, flyers, etc. with obviously ai generated images, despite the fact that we have an entire art department in the school, full of students who’d be very much interested in making something up for them. even then, tools like canva and the sort are always available, hell, even mspaint could work! i’d rather see 10 poorly made posters than have to see one more ai image used in the school.

    • ...m...@ttrpg.network
      link
      fedilink
      arrow-up
      6
      ·
      edit-2
      7 days ago

      …this is its best use case: something very specific but with waaaay too niche to justify its production cost, like an image for one scene of one session of one group of four players…

      …if you have the economy of scale for publication, real art by real artists is often (but not always) definitively stronger…

  • archonet@lemy.lol
    link
    fedilink
    English
    arrow-up
    5
    ·
    edit-2
    7 days ago

    low effort crap is low effort crap no matter how it’s made, that said, there is plenty of high quality, high effort AI art out there that has a lot of prompt engineering put into it; it is merely drowned out in a sea of sludge. It’s just about as easy for someone to put in zero effort and churn out AI sludge as it is for them to scribble in MSPaint, the difference being scribbling in MSPaint usually has some level of charm to it for its simplicity. That doesn’t mean the guy who spends a lot of time tweaking their prompt to get it exactly right isn’t an artist, it means they create art with different tools. Whether you use a rattlecan and stencils, or pencils and paper, or paint and canvas, or a wacom tablet and stylus, or type in carefully crafted prompts, art is art is art is art. But if you don’t spend the time required to get good at it, your art will be shit.

    Also, watching the artist crowd melt down again saying “that’s not real art!” is absolutely hilarious. Those who weren’t around at the time may not remember, but when digital art was starting to become a thing, there were plenty of people who firmly attested that if it was digital, it wasn’t “real” art. Watching the same set of creatives having the same meltdown ~30 years later, “REEEEE YOU CAN’T JUST USE TECHNOLOGY TO MAKE THE PROCESS EASIER”, is extremely funny.

  • HipsterTenZero@dormi.zone
    link
    fedilink
    arrow-up
    5
    ·
    7 days ago

    i’m utterly bored by it and annoyed that it mucks up all the places I’d usually steal images for my TTRPG games.