That describes the start, a bit hyperbolic but accurate.
The whole experience is more like “the zombies are always hard to kill, but you can get good at killing them” vs “the zombies are hard to kill, then you get gear or whatever, then the zombies are easy to kill”.
What exactly are you doing with this headset? Are you putting it on the zombie and putting on Joe Rogan’s podcast until the Zombie’s remaining brains melt?
Some games test your skills. Other games test your patience. Both are hard, but the latter is a lot less fun.
It’s the difference between a zombie only dying from a carefully aimed headset, vs only dying after smacking it with a stick 274 times.
That describes the start, a bit hyperbolic but accurate.
The whole experience is more like “the zombies are always hard to kill, but you can get good at killing them” vs “the zombies are hard to kill, then you get gear or whatever, then the zombies are easy to kill”.
Which one is “The zombies scale as your character does, so the longer you play the harder they are to kill”?
Numbers
Could be mechanics, if the zombies get upgrades as the game goes on.
If difficulty goes up because gameplay changes, it’s mechanics. Otherwise it’s numbers.
I wanted to make it more clear for those not too familiar with gaming
I’m looking at the headset hanging on my wall with apprehension now.
What exactly are you doing with this headset? Are you putting it on the zombie and putting on Joe Rogan’s podcast until the Zombie’s remaining brains melt?
You break the headband and use it as a pair of nunchucks