So far every area seems to be relatively small. Like Doom 2016 arenas. Dungeons seem to be self contained and the Overworld is zoomed out, so it’s not so large either. Only stutters I have noticed were shortly after resuming from standby but they are gone after a minute. But I don’t play with an FPS counter visible so that’s only based on my feelings.
At the beginning there are huge crowds of people but that doesn’t seem to influence FPS at all. And at some points I was astonished at how good a cut scene looks, thinking it was pre recorded but then I noticed the characters wearing my custom clothes
In the end FPS are only important in the fights to hit the QTEs. And they are very limited in scope. Only effects could be a problem, that’s why they are most important to keep at Low.
I’m playing Clair Obscura and it’s running acceptably well by my standards.
The game hides some graphics settings on deck by default and uses a deck specific present. You can re-enable the settings by using the launch option SteamDeck=0 %command%, and customize it to your liking. I’ve been following this video’s settings and have been pretty happy with the results. Basically it’s TSR to low, shadow and post processing to low, film grain off, chromatica off, motion blur off, any other option to medium, FPS cap to 30.
Clair’s default graphics on Deck are unbelievably ugly, doing the SteamDeck=0 thing is mandatory. I was never great with reaction games, so the slight framerate loss means I go from “missing counters 98% of the time” to “missing counters 98.2% of the time”. I’ll take that.
Thanks for the video. Looks pretty good to me. I’m usually more concerned about stable framerate even if it’s 30fps. I’ll probably pick it up this weekend now.
Fallout 4 for those end world vibes.
Waiting to see if Clair Obscura gets any performance patches. Heard mixed reviews about it running on Deck.
I’m playing Clair Obscur. It runs at about 30 fps if you put everything on Low and use TSR with 60% resolution.
Are the biomes really big? Have you experienced any dips in fps in higher demand areas?
So far every area seems to be relatively small. Like Doom 2016 arenas. Dungeons seem to be self contained and the Overworld is zoomed out, so it’s not so large either. Only stutters I have noticed were shortly after resuming from standby but they are gone after a minute. But I don’t play with an FPS counter visible so that’s only based on my feelings.
At the beginning there are huge crowds of people but that doesn’t seem to influence FPS at all. And at some points I was astonished at how good a cut scene looks, thinking it was pre recorded but then I noticed the characters wearing my custom clothes
In the end FPS are only important in the fights to hit the QTEs. And they are very limited in scope. Only effects could be a problem, that’s why they are most important to keep at Low.
Thank you. I was worried that it would slowdown in bigger areas. I heard the QTEs are punishing but happy to hear the game is playable.
I’m playing Clair Obscura and it’s running acceptably well by my standards.
The game hides some graphics settings on deck by default and uses a deck specific present. You can re-enable the settings by using the launch option
SteamDeck=0 %command%
, and customize it to your liking. I’ve been following this video’s settings and have been pretty happy with the results. Basically it’s TSR to low, shadow and post processing to low, film grain off, chromatica off, motion blur off, any other option to medium, FPS cap to 30.Clair’s default graphics on Deck are unbelievably ugly, doing the SteamDeck=0 thing is mandatory. I was never great with reaction games, so the slight framerate loss means I go from “missing counters 98% of the time” to “missing counters 98.2% of the time”. I’ll take that.
Thanks for the video. Looks pretty good to me. I’m usually more concerned about stable framerate even if it’s 30fps. I’ll probably pick it up this weekend now.