Hey, hi everyone. We here at IronRaven decided to make a metroidvania, in the style of Dieselpunk and the 20s, art deco, art nouveau and so on. Tell me, what is the most important thing for you in metroidvanias, besides their appearance?

  • tiredofsametab@fedia.io
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    2 days ago

    Aside from the obvious things mentioned about flow, maps, immersion, etc., and to address some of the other things I’ve seen in the comments: configurability. Realize that not everyone will have the same physical abilities, skill, and/or time to play. Give options to people who want to tweak things to be more difficult and likewise for those who want it easier and more accessible.

    • Haosima@lemm.eeOP
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      1 hour ago

      I’m not sure we want to do that. We’re targeting players who can play, die, learn, die again, and enjoy the difficulty. And that’s the main spirit and theme of the game. So I don’t think there will be much customization. There will be different tactics, so everyone can choose what suits them best.