Yes. We have a strong lore, but a lot of emphasis will be on the game design, and, of course, on the mechanics. Without them, there would be no metroidvania as such! The world is linear, but many branches are planned, different passages both to the right and to the left, and up and down. Of course, all this is not in the prototype, but in the beta we wanted to try to implement this at least in the first level.
As the great creators of soulslikes said: If the game allows you to do something, use it for your passage