Hey, hi everyone. We here at IronRaven decided to make a metroidvania, in the style of Dieselpunk and the 20s, art deco, art nouveau and so on. Tell me, what is the most important thing for you in metroidvanias, besides their appearance?

  • mic_check_one_two@lemmy.dbzer0.com
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    1 day ago

    BOTW took the item breakage too far. You couldn’t even kill a Lynel with its own weapon, because it would break before the Lynel died. The durability could have been quadrupled, and the game would have been better. It would still be enough to encourage rotating your items, but not so much that you’re constantly swapping mid-fight.