Hey, hi everyone. We here at IronRaven decided to make a metroidvania, in the style of Dieselpunk and the 20s, art deco, art nouveau and so on. Tell me, what is the most important thing for you in metroidvanias, besides their appearance?

  • Haosima@lemm.eeOP
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    16 hours ago

    Thank you for your great opinion! This is very important! About the details. About boss fights, we plan to do a lot of testing. As for the combat system itself in principle. It’s funny that you mentioned map keys in this sense. Because we literally thought about how to solve this issue in a cool way. Therefore, each ability will add interactivity to the combat system, and will give abilities for combat. Well, and about the story, don’t worry. Ours is huge, cool and very well thought out. It was written by 2 people, and it was around the lore that the idea for the game grew