He/Him | Hu/En/some Jp | ASD | Bi | C/C++/D/C#/Java

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Joined 1 year ago
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Cake day: March 16th, 2024

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  • Gamedev using D here, my main gripe with programming isn’t AI, but that I decided to go with my own engine, and now there’s barely any documentation on graphics API use that isn’t the OpenGL manual, as I’m encountering very interesting bugs recently (textures disappearing, texture glitches, etc.), while most article nowadays being about how I wasn’t supposed to learn any programming, but instead art, so I could create the next Undertale, Touhou, etc. all alone, and it would be truly my game with my true intentions.

    Some people are often asking “but what about these other tools”, when I criticize AI. IMHO, some of the tools that made game development more accessible also made it more atomized, since you have less need for a programmer nowadays, with some tools not even requiring “classical” coding, but is visual in nature instead.








  • It’s more about most people don’t have time to learn all the commands to be a sufficient enough user. I don’t want to dig through an endless stream of AI slop articles hallucinating me the commands I need for something, nor have the time and money to retreat from society “to learn it properly”. Also often the things I do is more intuitive for a button or shortcut press (I have made a card for my keyboard for F-keys) rather than typing in every time the commands.

    Going CLI from GUI feels like ripping out the interiors and the dashboard from your car to make it slightly lighter the same way race cars are done, but instead you’re doing it to the family car. Sure, a lot of GUI is now a web app, because some techbro in the 2010’s wanted to collect our data for advertisement opportunities and creating the Torment Nexus free us from software installations, so we could just type www . wordprocessor . com into the URL bar of our browser instead of running the spooky and scary wordprocessor.exe after running the even spookier and scarier wordprocessor_install_1_6_5.exe. This in turn lead to a lot of student being over-reliant on HTML-like formatting for UI, and GTK and Qt not being taught in turn, which also could serve as lightweight and mostly cross-platform GUI. I even created my own GUI subsystem in my game engine for its editors.

    A lot of problems caused by those on the top are being blamed on “normie users”, because we need to be “ideologically neutral”, except when it comes to “supressed” ideologies…