Hey, hi everyone. We here at IronRaven decided to make a metroidvania, in the style of Dieselpunk and the 20s, art deco, art nouveau and so on. Tell me, what is the most important thing for you in metroidvanias, besides their appearance?
Hey, hi everyone. We here at IronRaven decided to make a metroidvania, in the style of Dieselpunk and the 20s, art deco, art nouveau and so on. Tell me, what is the most important thing for you in metroidvanias, besides their appearance?
You can’t just, independently, as a single person, “have your own game engine”. It has to be designed for a specific type of game, with a specific style. You don’t have the time or resources to develop one that is an omnibus toolbox.
Even then, people should be using Godot now, especially indie developers. Spend the time and resources enriching an existing open-source game engine.
Game engine optimized for retro pixelart aesthetics written in D go BRRR
It’s written in Brainfuck, but it’s really really good. Trust me, bro!
Call me old fashioned, but I prefer specialized engines over the current trend of engines being made to do almost anything out of the box.
Also D is not like Brainfuck, but C if it was designed well (and had optional memory safety).