Debian gamer here. Glad y’all are having fun, too.
Debian gamer here. Glad y’all are having fun, too.
The same place you would draw it between a square and a quadrilateral.
Troubleshooting software is a deep rabbit hole. Troubleshooting modern games, made for a complex operating system like Windows and running on another operating system, is a very deep rabbit hole.
However, since you’re just launching games through Steam, you probably won’t have to go very deep. This would be a pretty good place to start:
https://github.com/ValveSoftware/Proton?tab=readme-ov-file#readme
https://github.com/ValveSoftware/Proton/wiki
Note especially the FAQ
Wine is not a hardware emulator.
However, its very purpose is to emulate the Windows runtime environment. Translating API calls is only part of that. Also, the project abandoned that silly backronym years ago.
So kindly leave people alone when they refer to it emulating, or as an emulator, or something that emulates. They’re not wrong.
One of the appealing things about the Steam Deck is its repairability. Valve even made the analog sticks modular, published a teardown video, and partnered with iFixit to make replacement parts available, IIRC.
It would be hard to convince me that a device that doesn’t beat the Deck in this area is “today’s best”. It’s important.
My experience has been that all CPUs work better for gaming on Linux than on Windows, because Windows is surprisingly wasteful of system resources, including CPU time.
Of course, there are still a few games that don’t work well on Linux, no matter what CPU you have. If those are important to you, then the question of which is faster might not matter.
Sadly, they didn’t include this graph for people who played exclusively on Linux, unless some of it was on the Steam Deck.
https://xcancel.com/atari/status/1874833151580618839