You don’t lay off engineers to become more agile, all it does is make the company more fragile
To think otherwise would be senile
Doesn’t stop the execs getting docile
they are imbecile
And incredibly facile.
deleted by creator
Can I haz?
Their concept of what makes a game profitable is incredibly puerile. The result has been a scene that’s increasingly sterile.
just fyi to folks the word agile here is in a business context like pivot or out of the box thinking and not agile methodology.
Synonymous with “fluid” or “flexible” or, “shifting the goal posts”
Well; I was one of the people that bought Minute Of Islands when it came out. Nice game - mournful tone, but beautiful in places. Bit of a “walking simulator” disguised as a platform game, though - not much replay value, I don’t think.
What does surprise me is that Fizbin had hundreds of employees to lose, however. MoI had a really “art school indie” feel to it - I’d have guessed at more like ten employees having played through it. Gris (by Nomada) is the kind of *art platformer" that I’d draw as a comparison - Gris has much more action - and they look to be about forty people.
Obviously this is bad for everyone involved, but I suspect that the mismanagement that got them here might have been “dreaming too big” rather than purely “screwed by the publisher”.