• FelixCress@lemmy.world
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    4 days ago

    Fucking marketing departments should have no say whatsoever when development decisions are made.

  • MudMan@fedia.io
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    4 days ago

    I guess it’s good to know that “here’s the grossly inflated estimate, get off my back” has always been the nuclear button of publisher/developer (or developer/producer) relations.

    Gives you a comfortable sense of stability, you know?

  • latenightnoir@lemmy.blahaj.zone
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    4 days ago

    Am I the only one who prefers turn-based to real-time-with-pause combat for, like, really mathematically intense RPGs (i.e. not Bethesda’s flavour of such as of late)? Even when playing Dragon Age, I kept trying to play it as a 3rd-person action RPG and it felt like playing WoW. Or the flipside of that, I end up building a ball of death and suddenly start playing StarCraft… Kenshi is a marked exception, because the ball of death is hilarious in that one.

    Gimme a Rogue Trader, or a Baldur’s Gate 3, or a Wasteland 2, and I’ll wanna get OP just so I can take even more time during combat, trying to pull off stupid moves. I can’t even count the amount of times I’ve save-scummed in BG3 just because I realised I could’ve done something funnier, or cooler. I do like the Fallouts even though combat in those is less about the action and more about the build, I find. I even enjoy KotOR, because that type of gameplay can barely be called real-time…

    Edit: because I felt I left it too vehement, I do ike action RPGs as well! Love TES games (grew up with Oblivion), and I enjoy the improvements they’ve made starting with Fallout 4. New Vegas somehow managed to make me not hate the Fallout 3 gun play, which is why I can only play Fallout 3 through Tale of Two Wastelands now…

      • latenightnoir@lemmy.blahaj.zone
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        3 days ago

        Honestly, I’ve still yet to try the new-gen Divinity series, as BG3 broke my heart in ways which are hard to forgive and forget, and I’ve heard that those two suffer from the same withering of the story in the final Act.

        I do love games for mechanics, but they count for nothing if the story craps on my heart (unless they’re specifically mechanics-driven games, but there’s no dish which couldn’t benefit from a sprinkling of spices and herbs).

    • Hemingways_Shotgun@lemmy.ca
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      4 days ago

      I could see it work in the same way that XCOM: The Bureau DeClassified “worked”.

      Which I still contend is a good game that was let down by a rushed development time. The core concept was fun, but was just a little too slow moving and unfocused.

    • Klear@lemmy.world
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      4 days ago

      Not Diablo-esque, but Fallout Tactics uses a hybrid system where you can switch between realtime and turn-based and my (possibly rose-tinted) memories tell me that it actually worked surprisingly well.

      The focus was definitely on group tactics rather than action though.

      • Bonesince1997@lemmy.world
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        4 days ago

        Yes! I played this one only in real time back in the day. It was only years later that I started to play more turn based strategy games. Always wanted to go back and play it again turn based, but have not gotten the chance yet.