Hey, hi everyone. We here at IronRaven decided to make a metroidvania, in the style of Dieselpunk and the 20s, art deco, art nouveau and so on. Tell me, what is the most important thing for you in metroidvanias, besides their appearance?

  • Haosima@lemm.eeOP
    link
    fedilink
    English
    arrow-up
    1
    ·
    6 hours ago

    Well, it’s part of the gameplay that you have to come back to. The benches are an important part of the difficulty, just like permanent death is part of the genre.

    • MrScottyTay@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      1
      ·
      2 hours ago

      I’ve not seen permadeath be something inherent to metroidvanias.

      Also I understand that the benches are part of the difficulty but I also feel like it’s slightly inflated because of the annoyance of doing so.

      When I die in such games, all I can think about is the time I just wasted or am about to waste. No matter how good a game is, my life on this earth is too short and there are other games of the same quality or higher that I can play that will respect my time much better.