Growing up I used to play aqworlds and it was super common in my online friend group at the time for everyone to host their own private servers on their own websites, once I got into the fediverse and webhosting again, I was reminded of it and it got me thinking how cool it would be to have a browser 2d mmo where people hosted their own servers.
Is there a game that implements activityhub at all? Like where server chat can be read and sent from something like mastodon.
I realize this is a stretch and something like this doesn’t make sense or exist, just curious.
There are decentralized MMOs but I dont belive any of them federate
Does this count? https://modrinth.com/mod/fedicraft
That would actually be really cool. If there were a federated mmo, I’d play it. Well play it assuming it’s fun.
There’s been talk of linking Luanti servers with Stargates. I’m not aware of anyone having a working mod for it but it should be doable.
Veloren is in pre alpha, but it looks like anyone can host a server. I have only been playing it a little and still unsure about everything. It does not use Activity Pub so it is not federated, but it is decentralized.
There is a small community for it. [email protected]
And it is available on Windows/Linux/macOS.
Second Life?
Everything is hosted locally and created by the players. It works on BitTorrent tech to send and receive the data of objects and shit.
There are also players run emulated servers for older MMOs like Ultima Online, EverQuest even WoW, making it somewhat decentralized. You’re not forced to actually subscribe to and play on the official servers (if they even still exist).
Second Life? Everything is hosted locally and created by the players.
Did you mean
OpenGridOpenSim? Second Life is not hosted by anyone but Linden Lab.I’m just talking about the content in the case of Second Life. It’s distributed through BitTorrent, which was one of its selling points at launch.
Though at this point, it might have emulated servers as well.
That’s fair.
And not that I’m doubting your claim, but this is the first I hear of it; Do you have any sources for SL content being p2p? It would explain why it so regularly breaks.
Oh wow are you talking about OpenSimulator and hypergrids like OSGrid? I haven’t thought about those in years, I had to look them up again.
As I recall: people reverse-engineered the Second Life communication protocol to make a library to interact with it. Then they made their own viewers/interfaces. Then they made their own second-life-like servers/worlds. Then they made it possible to connect those worlds in grids. This was all open source. I haven’t been following them for a while though.
That’s about right. It’s also stuck in time, a decade behind SL.
But they’ve figured out how to do federated grids, which is cool.
Mention of AQWorlds and private servers? What year is this! Were you a lurker or member of the CE forum or Stylin-on.me? 😉
Are there any fediverse games at all?
Does fediverse plays pokemon count? Lol there’s a mastodon account where you vote for the next move of a game of pokemon gold
You could try adding AP support to an OSS MMO like eg., The Mana World