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Cake day: August 30th, 2024

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  • To be fair morrowind was full of clunk, many people were turned off by game mechanics, plus generally forgetting to save before dieing and losing your whole character.

    I think the problem is they tried to scale up the production to reach more people, which increases costs. They can’t make a unique/interesting/quirky game because they have to sell to a huge amount of people or else its a failure. Morrowind likely didnt have the “market cap” skyrim did, but morrowind is full of creativity and choices.

    Morrowind sold 200k copies its first year, and 4 million over its first 4 years while skyrim sold 7 million its first week and 30 million in its first 4 years.