• HornedMeatBeast@lemmy.world
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      9 hours ago

      Their games are from another time, I feel. They are so focused on how they have always made games and somehow proud of it.

      They were great when they were made all those years ago, the times when games felt clunky. It was the times.

      But Starfield still has that clunk and other games feel way more fluid these days. I don’t feel like I can go back to playing a game that feels like I’m playing a brick.

      No preorders, probably won’t even end up playing it because it will most likely, probably, definately, suck farts.

      • Omega@lemmy.world
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        26 minutes ago

        I felt like Morrowind struck a great balance between clunk and depth. Skyrim was polished but had no depth.

        Something like Kingdom Come Deliverance feels way more clunky to me, but has far less appeal to general audiences than the Elder Scroll games. Although, there are extremely passionate fans of it, so there’s obviously still a market for that kind of game.

      • misterdoctor@lemmy.world
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        7 hours ago

        The fucked up thing is that no matter how bad and disappointing Starfield was, and no matter how bad and disappointing their subsequent games will be, I’ll still buy and be naively excited for Elder Scrolls VI because Skyrim was such a foundational gaming experience 😩

        • FooBarrington@lemmy.world
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          2 hours ago

          Would you want to play it (and support Bethesda) if it’s as bad as Starfield? If yes I won’t judge you, but if not it’s worth it to wait 1-2 weeks. If it’s bad and you still want to play, the seven seas might provide a solution…

        • SoJB@lemmy.ml
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          2 hours ago

          I genuinely don’t know how anyone who played Starfield could willingly give Bethesda more money for another game. I didn’t even get to the procedurally generated part before quitting.

          I also only lasted 5 hours in Diablo 4. I normally play very curated high quality games and finish what I start no matter what, so this was a huge shock to me having two unprecedented flops back to back.

          tldr fuck gaming I’m touching grass instead

          • Rekorse@sh.itjust.works
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            2 hours ago

            A lot of people who played star field didnt pay for it. It was a game pass day one release, which I took to mean they had no hope it would sell well.

      • Rekorse@sh.itjust.works
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        2 hours ago

        To be fair morrowind was full of clunk, many people were turned off by game mechanics, plus generally forgetting to save before dieing and losing your whole character.

        I think the problem is they tried to scale up the production to reach more people, which increases costs. They can’t make a unique/interesting/quirky game because they have to sell to a huge amount of people or else its a failure. Morrowind likely didnt have the “market cap” skyrim did, but morrowind is full of creativity and choices.

        Morrowind sold 200k copies its first year, and 4 million over its first 4 years while skyrim sold 7 million its first week and 30 million in its first 4 years.

  • ryathal@sh.itjust.works
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    10 hours ago

    It’s going to be a flagship game that releases with a newer engine. Maybe ES6 will be that game. A less hopeful take is that the success of ESO is going to prevent them releasing anything else in the universe until it dies.

    • TachyonTele@lemm.ee
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      9 hours ago

      They update their engine with every game they make, just like everyone else that has their own in-house engine. The problem is that engine is updated by Bethesda.

      • azertyfun@sh.itjust.works
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        4 hours ago

        Ooooh but with Starfield they called it “Creation Engine TWO”, you see.

        The least well-kept industry “secret” is that the major version number of a hidden technical component literally doesn’t matter as soon as you hear it because the marketing people will get their grubby little hands on it and force an update whenever they need to capitalize on some kind of wow effect.

        “CE2” is clearly barely any better or different than skyrim or fallout’s CE; in fact as far as I can tell the script extender dropped pretty much immediately after the game’s release, which clearly indicates no major architectural change to work around. Also if Bethesda really did enough work to warrant a “version 2” why the hell are there loading screens everywhere like it’s 2008.

        Skyrim 32 bit to Skyrim 64 bit was probably a much bigger generational leap than anything Bethesda has done since then.

        As a developer I believe “just rewrite it from scratch” is a cardinal sin and a beginner’s mistake in 95 % of cases. Creation Engine though? They are clearly carrying around technical debt that was already very dated 15 years ago, like the constant loading screens. Now the loading screen look soooo bad it’s a complete meme yet they don’t seem capable of fixing that. At least apparently they managed to get rid of the FPS lock with Starfield? Only 20 years too late.

    • Buelldozer@lemmy.today
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      6 hours ago

      It’s going to be a flagship game that releases with a newer engine.

      I’m pretty sure they already said that its going to run the same engine as Starfield.

      A less hopeful take is that the success of ESO is going to prevent them releasing anything else in the universe until it dies.

      This is what I’m worried about but I’m somewhat encouraged though because Rockstar is finally going to release GTA:6; perhaps the era of local games isn’t dead quite yet.

  • wia@lemmy.ca
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    37 minutes ago

    Games take time…

    I’m hopeful. I’m sure I’ll get downvoted to help cus how dare I enjoy things, bit I’ve had fun with all their games. Even star field. It was a departure and an attempt at someone new. I still put on over a hundred hours on it. The ship builder was awesome and the ships themselves were super cool too.

    Skyrim is still my 3rd most played game. And I’m pretty sure fallout is up there too.

  • 58008@lemmy.world
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    59 minutes ago

    It will be riddled with monetisation, with the attendant mission/quest structure to support that goal. Like, it’s an impossibility that it won’t be. Starfield was on the verge of getting some good will back from the player base, but squandered it on that bullshit pay-per-quest DLC they released recently. Bethesda is beyond help at this point.