- cross-posted to:
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- cross-posted to:
- [email protected]
- [email protected]
Even though I will never use this, it’s very nice to see that steamdeck is becoming something games are optimized for. Really hope valve can keep up the momentum.
I actually do
Does this mean geforce now on Linux
Does this mean geforce now on Linux
The “installer” is just a set of scripts. Quote from the “NVIDIA GeForce NOW” bash script:
flatpak run --branch=stable --arch=x86_64 --command=/app/bin/chrome --file-forwarding com.google.Chrome @@u @@ --window-size=1024,640 --force-device-scale-factor=1.25 --device-scale-factor=1.25 --app=https://play.geforcenow.com/
It’s just an icon for the Flatpak version of Google Chrome opening https://play.geforcenow.com/
Hardly a game changer.
Why cant they properly port the thing and why not use electron like windows and mac app(Maybe their using chromium embedded framework idk)
That’s the current setup for playing Geforce Now on steam deck/linux. The app announced in the news post will be a native app, not just kiosk chrome wrapper. They also mentioned it will support HDR which currently isn’t possible with the kiosk chrome wrapper.
The official app for it comes later this year.
Great, it doesn’t make sense not to have cloud gaming integrated easily(i.e. no translation later needed, as it’s running on a server) Especially if you already have the games in your library.
I’ve used GeForce Now, out of like 200 steam games I have I can use like 20% on that platform. You can’t just install any game you own.
This isn’t Nvidia’s fault though.
It went live so you could play anything on it and publishers pitched a fit. Presumably because they’d sold exclusive streaming rights to somebody else.
Even though it’s literally none of their goddamn business where you run the games you already paid for.
Unfortunately all your games on Steam are a license to run the game not ownership of the game. This was true on CD and dvd too but unenforceable. Now it’s enforceable and publishers can dictate how you play their games.
I guess publishers could say you’re not allowed to use Steam Proton with their games too. But presumably Valve could say you’re not welcome on their platform unless you support all their tools.
Now if Valve set up a cloud streaming service… That would be an interesting thing. I wonder where the publishers would stand?